Reference sections
Gameplay
Preparation:
- Ante Hand Pot
- Ante Sabacc Pot
- 2 cards per player
- Discard Pile and Draw Pile
Game:
3 Rounds, 3 phases per round:
-
Cards: (one action per player)
- Stand, Draw, Discard+Draw, Swap
-
Spike Dice:
- No doubles → proceed to Betting
- Doubles (no Spikes) → forced Discard+Draw
- Spike doubles → wipeout and redraw
-
Betting:
- Check, Bet, Call, Raise, Fold
- All, but one fold → winner collects Hand Pot only
- No folding if check possible!
Reveal
Sabacc (=0) or closest to 0 wins
Winner collects Hand Pot
Sabacc (=0) also collects Sabacc Pot
Winner determination if tied
Nulrhek (≠0)
- Positive sum
- → General Tiebreakers
Sabacc (=0):
None ranked → General Tiebreakers
else
- Ranked hand
- Higher Rank
- Higher key
- → General Tiebreakers
General Tiebreakers
- Most Cards
- Highest ∑|cards|
- Highest |card|
- Highest positive card
- Suited
- Single card draw
Ranked Sabacc Hands
- Full Sabacc
‘Fleet’ of 10s - Fleet
4 of a kind + Sylop - Rhylet
±(Triplet) + ±(Pair) - Wild Rhylet
Triplet + Pair - Gee Whiz
±(10) + ±(1, 2, 3, 4) - Full Straight
5 consecutive cards, no Sylop - Sylop Straight Khyron
4 consecutive cards + Sylop - Five Card Squad
4 of a kind, no Sylop, 5 cards - Squadron
4 of a kind, no Sylop, 4 cards - Sylop Rule of Two
2 Pairs + Sylop - Banthas Wild
3 of a kind + 1 or 2 cards - Pure Sabacc
2 Sylops, no other cards - Straight Khyron
4 consecutive cards, no Sylop, 4 cards - Idiot's Rule
Pair + 2 Sylops, no other cards - Rule of Two
2 Pairs + no or 1 card, no Sylop - Yee-Haa
Pair + 1 Sylop, no other cards - Pair
Pair + no or up to 3 cards