Corellian Spike Sabacc Casino
Corellian Spike Sabacc Casino

Rules Reference Sheet

Gameplay

 

Preparation:

  • Ante Hand Pot
  • Ante Sabacc Pot
  • 2 cards per player
  • Discard Pile and Draw Pile

Game:

        3 Rounds, 3 phases per round:

  1. Cards: (one action per player)
  • Stand, Draw, Discard+Draw, Swap
  1. Spike Dice:
  • No doubles → proceed to Betting
  • Doubles (no Spikes) → forced Discard+Draw
  • Spike doubles → wipeout and redraw
  1. Betting:
  • Check, Bet, Call, Raise, Fold
  • All, but one fold → winner collects Hand Pot only
  • No folding if check possible!

Reveal

Sabacc (=0) or closest to 0 wins

Winner collects Hand Pot

Sabacc (=0) also collects Sabacc Pot

Winner determination if tied

Nulrhek (≠0)

  1. Positive sum
  2. → General Tiebreakers

Sabacc (=0):

None ranked → General Tiebreakers

else

  1. Ranked hand
  2. Higher Rank
  3. Higher key
  4. → General Tiebreakers

General Tiebreakers

 

  1. Most Cards
  2. Highest ∑|cards|
  3. Highest |card|
  4. Highest positive card
  5. Suited
  6. Single card draw

Ranked Sabacc Hands

  1. Full Sabacc
    ‘Fleet’ of 10s
  2. Fleet
    4 of a kind + Sylop
  3. Rhylet
    ±(Triplet) + ±(Pair)
  4. Wild Rhylet
    Triplet + Pair
  5. Gee Whiz
    ±(10) + ±(1, 2, 3, 4)
  6. Full Straight
    5 consecutive cards, no Sylop
  7. Sylop Straight Khyron
    4 consecutive cards + Sylop
  8. Five Card Squad
    4 of a kind, no Sylop, 5 cards
  9. Squadron
    4 of a kind, no Sylop, 4 cards
  10. Sylop Rule of Two
    2 Pairs + Sylop
  11. Banthas Wild
    3 of a kind + 1 or 2 cards
  12. Pure Sabacc
    2 Sylops, no other cards
  13. Straight Khyron
    4 consecutive cards, no Sylop, 4 cards
  14. Idiot's Rule
    Pair + 2 Sylops, no other cards
  15. Rule of Two
    2 Pairs + no or 1 card, no Sylop
  16. Yee-Haa
    Pair + 1 Sylop, no other cards
  17. Pair
    Pair + no or up to 3 cards