No. Except in the ranked hand patterns mandating them, Sylops in general just add one or two cards to the hand without changing the sum of the hand. Which already makes them very helpful, because the first general tiebreaker is "most cards".
No — just like [+4, -2, -2, 0] is not a Yee-Haa.
They are both defined as their pattern + no other card.
The above examples would both be classified as Pair.
No. Pairs are only formed by 2 non-zero cards (Or cards with a suit, if you will). Except in the ranked hand patterns mandating them, Sylops in general just add one or two cards to the hand without changing the sum of the hand. Only in "Pure Sabacc" and "Idiot's Rule" two Sylops are pattern forming.
Yes, but only in Sylop Straight Khyron, where the Sylop is the fifth extra card.
It is not a “0” in the sequence. So e.g. [0, +1, -2, -3, +4] is not a Full Straight, but a Sylop Straight Khyron.
Full Straight is defined with "no Sylop". So just like with pairs, the sequence has to made up of suited cards.
No.
If a check is legal, folding is not legal.
Only when the winning revealed hand is Sabacc (sum = 0).
If no Sabacc wins, the pot rolls over.
No.
An all-in player with 1 credit can win a 50,000-credit Sabacc Pot.
Yes.
Corellian Spike allows check-raises in all betting structures.
Dealer immediately reshuffles and continues the forced action without interruption.
Compare keys.
If keys tie, apply General Tiebreakers.
It almost never reaches single-card draw.
Only in the Suited tiebreaker.
Sylops never break suit.
Yes — Example: [+8,-4,-4,+1,-1], Keys: 4 and 1
Because Absolute-Value distribution frequency makes Straight Khyron more common in 5-card enumerations than Pure Sabacc.
Yes — the top card of the Discard Pile is always visible.
Absolutely.
Sabacc is full of bluffing.
Only the cards matter at reveal.
Whenever one or more players is all-in for less than the full bet.
Yes — and should.
Final results must reflect actual card values, not mistaken declarations.
Neither. They are 0.
They only matter as “sum stabilizers” or fillers (more cards).
Defaults:
Dealer instructs all players to reveal simultaneously.
In tournament play, players typically reveal clockwise.
If it does not give an unfair advantage, the hand stands.
Dealers caution the player.
No. Any action that would create a 6-card hand is illegal and must be immediately reversed.
Yes — as long as the absolute values are consecutive and the hand totals zero.
If the error did not affect outcomes, floor may let results stand.
If it did, the hand may be voided.
No. All remaining players must reveal cards.
Because under the 62-card deck combinatorics, it is astonishingly rare — rarer than most 5-card straights.